Using Modo, Zbrush and Messiah together for creating a detailed character, rigging it for animation and bringing all together in Modo.
This video should help a bit with software questions conserning the Animation Character Creation Tutorial.
Would you like a sneak peek at the Character Creation Tutorial I’m developing? This video shows the tools and how I use them, the method in brief.
Important part of character design is giving the character history. This is the story for the tutorial character.
Ever wanted to make a 3D character like seen in animated movies? I’m making an tutorial showing how to do just that. Check out preview stuff here.
What are pros and cons of the 2 main polygon modeling techniques and how could we keep modeling trouble free – you know, fun? This is my take.
I’m interviewed on INTEL’s ISNTV Digital Arts-show about low-polygon 3D and our game project, personal animation production and more.
Tutorial showing how to model an animation ready male base mesh.
Tutorial – How to export animation from Messiah and take it to Modo.
Shows how to setup 3-point lighting, render passes for post processing and combine in Photoshop(or in other image editing software).