These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls the Asset generates Draw Calls are for game engine the number of separate objects, materials […]
Using Modo, Zbrush and Messiah together for creating a detailed character, rigging it for animation and bringing all together in Modo.
An animation production should start from a good story and careful design. Read what happens when it has neither of those things.
From things learned in Animation Production to tips that save you trouble. First collection focuses on modeling and animation.
In part 1 we examined what makes good animation. Now lets take the animation principles in hand and see, via a case study, if novice animators make mistakes and if so then where and why.