Categories
Design Game Development

Low-poly Tips 3 – Game Art Asset optimization

These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls the Asset generates Draw Calls are for game engine the number of separate objects, materials […]

Categories
Production

Modo, Zbrush and Messiah for Fast Production

Using Modo, Zbrush and Messiah together for creating a detailed character, rigging it for animation and bringing all together in Modo.

Categories
Production

Personal Animation Production Hell

An animation production should start from a good story and careful design. Read what happens when it has neither of those things.

Categories
Production

8 Animation Production Tips – Modeling and Animation

From things learned in Animation Production to tips that save you trouble. First collection focuses on modeling and animation.

Categories
Animation

Illusion of Life in 3D Character Animation. Part 2.

In part 1 we examined what makes good animation. Now lets take the animation principles in hand and see, via a case study, if novice animators make mistakes and if so then where and why.