Categories
Design

Future of 3D modeling looks organic – why care about polygons?

3D Modeling programs and devices advance in leaps and bounds. New tools make sculpting accessible and ever more organic. Can artist skip learning the ‘oldschool’ skills and just embrace the new? 3D Tools of the Future are here Coming up is Motion-based creation with a new device, Leap Motion, think Kinect on stereoids. The developers […]

Categories
Design Game Development

Low-poly Tips 3 – Game Art Asset optimization

These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls the Asset generates Draw Calls are for game engine the number of separate objects, materials […]

Categories
Design Game Development

Low-poly Tips 2 – Game Art Asset Optimization

These modeling, uv-mapping and texturing tips apply to 3D art asset work for games and similiar media. While they are best matched with low-poly 3D, they are definitely not limited to it. See also the previous collection here and the 3rd one here. Middle edgeloop optimization & UV-mapping a character It is common to model […]

Categories
Design

How to keep Modeling fun?

What are pros and cons of the 2 main polygon modeling techniques and how could we keep modeling trouble free – you know, fun? This is my take.

Categories
Design Game Development

Low-poly Tips

Some basic but important tips for modeling and texturing low-polygon resources.

Categories
Design

Tutorial – Model an Animation Ready Male Body

Tutorial showing how to model an animation ready male base mesh.

Categories
Design

Modeling for animation – Test

Lets test an edgelooped character mesh, one of the things I preach for, against a ‘normal’ mesh. Is it better for animation?

Categories
Design

Modeling for animation – Body

Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs.

Categories
Design

Surface flow – why it matters

Why surface flow matters in modeling: More definition with less polygons, correct deformations and better shading.

Categories
Production

8 Animation Production Tips – Modeling and Animation

From things learned in Animation Production to tips that save you trouble. First collection focuses on modeling and animation.