3D Modeling programs and devices advance in leaps and bounds. New tools make sculpting accessible and ever more organic. Can artist skip learning the ‘oldschool’ skills and just embrace the new? 3D Tools of the Future are here Coming up is Motion-based creation with a new device, Leap Motion, think Kinect on stereoids. The developers […]
These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls the Asset generates Draw Calls are for game engine the number of separate objects, materials […]
These modeling, uv-mapping and texturing tips apply to 3D art asset work for games and similiar media. While they are best matched with low-poly 3D, they are definitely not limited to it. See also the previous collection here and the 3rd one here. Middle edgeloop optimization & UV-mapping a character It is common to model […]
What are pros and cons of the 2 main polygon modeling techniques and how could we keep modeling trouble free – you know, fun? This is my take.
Some basic but important tips for modeling and texturing low-polygon resources.
Tutorial showing how to model an animation ready male base mesh.
Lets test an edgelooped character mesh, one of the things I preach for, against a ‘normal’ mesh. Is it better for animation?
Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs.
Why surface flow matters in modeling: More definition with less polygons, correct deformations and better shading.
From things learned in Animation Production to tips that save you trouble. First collection focuses on modeling and animation.