These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls the Asset generates Draw Calls are for game engine the number of separate objects, materials […]
These modeling, uv-mapping and texturing tips apply to 3D art asset work for games and similiar media. While they are best matched with low-poly 3D, they are definitely not limited to it. See also the previous collection here and the 3rd one here. Middle edgeloop optimization & UV-mapping a character It is common to model […]
I’m interviewed on INTEL’s ISNTV Digital Arts-show about low-polygon 3D and our game project, personal animation production and more.
What is good low-poly and what good are low-poly skills anymore anyhow? Why should you learn to do low-poly?
Some basic but important tips for modeling and texturing low-polygon resources.
Here’s my personal low-poly 3D work for Ultima 6 Project role-playing game sampled and collected to a video.