What makes an expert? Why do companies want experts? These are examples and thoughts of a 3D artist working in games. Lately I’ve been happy to see game industry growing with the expansion of consumer base which has lead to more jobs. This very clear locally here in Finland – the games industry is blooming. […]
This is just me showing my recent reels and the idea behind them. Autumn 2012 I decided to look for new job in game industry. I already had such a job, good one too, but I needed a change and a new challenge to improve. For that end I made a couple of reels. Here’s […]
Game Industry changes. How, Why and What it means for game developers? Leaning on resources and personal experience I tell it how I see it.
Gunshine.net, a free browser action MMO is out (in Beta) and so are the company behind it and the investors. Read on for more..
Food for thought to those comparing independent working life with teamwork – perspective of a person going from one way of working to another.
Our game Ultima 6 Project was released 07/2010 and here are some reviews it has recieved since.
A serious hobby is like second work, sometimes literally. Is it really worth it? Here is my story.
I’m interviewed on INTEL’s ISNTV Digital Arts-show about low-polygon 3D and our game project, personal animation production and more.
I’m happy to announce that our massive freeware role-playing game for PC and Mac is now released! Go explore the huge living world, meet curious individuals, go on grand adventures, sail the seas, delve into massive caves and forest and try to make it out alive. And if you happen to remember the main quest, […]
Here’s my personal low-poly 3D work for Ultima 6 Project role-playing game sampled and collected to a video.