3D Modeling programs and devices advance in leaps and bounds. New tools make sculpting accessible and ever more organic. Can artist skip learning the ‘oldschool’ skills and just embrace the new? 3D Tools of the Future are here Coming up is Motion-based creation with a new device, Leap Motion, think Kinect on stereoids. The developers […]
Would you like a sneak peek at the Character Creation Tutorial I’m developing? This video shows the tools and how I use them, the method in brief.
Ever wanted to make a 3D character like seen in animated movies? I’m making an tutorial showing how to do just that. Check out preview stuff here.
What are pros and cons of the 2 main polygon modeling techniques and how could we keep modeling trouble free – you know, fun? This is my take.
Animation character creation in brief with tips. These are for those new to characters and for those wanting to compare workflows.
Tutorial showing how to model an animation ready male base mesh.
Lets test an edgelooped character mesh, one of the things I preach for, against a ‘normal’ mesh. Is it better for animation?
Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs.
Why surface flow matters in modeling: More definition with less polygons, correct deformations and better shading.