Using Modo, Zbrush and Messiah together for creating a detailed character, rigging it for animation and bringing all together in Modo.
Important part of character design is giving the character history. This is the story for the tutorial character.
Ever wanted to make a 3D character like seen in animated movies? I’m making an tutorial showing how to do just that. Check out preview stuff here.
What makes characters mascots? How does one design a mascot? Since I work with these creatures I feel I should write a bit about them. What is a mascot? In short a mascot is a representative figure, a symbol and a communication tool for somebody/some organization. At its best the mascot personifies their values, communicates […]
CGmascot now offers Mascot Service: Mascot design for organisations. Order your own animated company mascot.
An animation production should start from a good story and careful design. Read what happens when it has neither of those things.
Tutorial showing how to model an animation ready male base mesh.
Lets test an edgelooped character mesh, one of the things I preach for, against a ‘normal’ mesh. Is it better for animation?
Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs.
What drives people to blogging? Here’s my story. Also who is that bird-buddy of mine? Read on.