Here is a personal animated short of mine and critique for it.
Important part of character design is giving the character history. This is the story for the tutorial character.
Ever wanted to make a 3D character like seen in animated movies? I’m making an tutorial showing how to do just that. Check out preview stuff here.
An animation production should start from a good story and careful design. Read what happens when it has neither of those things.
Many go into animation production before considering what is possible. Why not be sensible? Ease your way and make sure you can finish it, too.
Lets test an edgelooped character mesh, one of the things I preach for, against a ‘normal’ mesh. Is it better for animation?
From things learned in Animation Production to tips that save you trouble. First collection focuses on modeling and animation.
In part 1 we examined what makes good animation. Now lets take the animation principles in hand and see, via a case study, if novice animators make mistakes and if so then where and why.
What are the most common mistakes new animators make and why? Could it be that the mistakes come from ignoring the classic rules of animation? Part 1. What is good character animation?