What is good low-poly and what good are low-poly skills anymore anyhow? Why should you learn to do low-poly?
Animation character creation in brief with tips. These are for those new to characters and for those wanting to compare workflows.
Some basic but important tips for modeling and texturing low-polygon resources.
Tutorial showing how to model an animation ready male base mesh.
Lets test an edgelooped character mesh, one of the things I preach for, against a ‘normal’ mesh. Is it better for animation?
Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs.
Why surface flow matters in modeling: More definition with less polygons, correct deformations and better shading.