Hi, I'm Niko and this is my personal site.
CGmascot.com was a blog about game art and animation learning. It featured articles on topics such as modeling for animation and animation production. And also offered a mascot design service.
But life got busy and the blog received content only for 1 year. After that it just sat here, collecting spam. Finally admitting I would not return to blogging, in July 2022 I replace the blog with this single page. But some CGmascot content is still shared here.
This webpage is also has my micro CV + Portfolio.Resources & Articles
These resources are from 2010 (CGmascot Blog) or from before, but are good/ok enough that I'm still sharing them.
I'm a self taught artist & animator & teacher, working in games industry, where for many years I've been in directing and management-roles in Art & Animation. I was also a student of culture, multimedia, communication and visual topics in university, on the side of work.
Planning, budgeting, directing, executing and developing External Development (still with focus on 3D Art).
Animation Direction (Returnal).
Art Managing: Planning, budgeting, directing and executing outsourcing of Art & Animation (Stormdivers & Returnal).
3D/2D art leading & animating on Rocklynn Tower Siege (Mobile) at first. On Matterfall (PS4) carried the AD-role and Art Managing was added to include my managerial & outsourcing responsibilities for that game, and other games to follow.
Game Artist with focus on 3D art and 2D & 3D animation, worked on every released game up till, and including, Boom Beach, so from early days to Supercell's meteoric raise to success.
Key is that during this time I became and animator and artist on animation, film and game-projects, including 6 years of freeware open world RPG-game creation, and about 1,5 years of educational games.