Hi, I'm Niko and this is my personal site.
Earlier CGmascot was a blog about game art and animation learning. It featured articles on topics such as modeling for animation and animation production. Blog also had it's own computer graphics mascot (see above) and offered a mascot design service. Yeah, I have lot of love for character art.
Unfortunately life intervined and blog had a good run only for a year. After that it just sat here, collecting spam. I do not have the time for the upkeep nor blogging, so now (July 2022) this single page replaces the blog. But I still share some CGmascot best bits as downloadable docs.
This webpage is also has my micro CV + Portfolio.Resources & Articles
These resources are from 2010 (CGmascot Blog) or from before. But material chosen here is still quite good advice (imho). Or if it is just a story, then still something I'm okay sharing and a trip down the memory lane.
I'm a self taught artist & animator & teacher, working in games industry, where for some time I've gravitated towards (or been asked to do) directing and producer-type of roles. I was also a student of culture, multimedia, communication and visual topics in university, on the side of work.
Planning, budgeting, directing, executing and developing External Development.
Animation Direction (Returnal). Planning, budgeting, directing and executing outsourcing of Art & Animation (Stormdivers & Returnal).
Started at HMQ 3D/2D art leading & animating on Rocklynn Tower Siege (Mobile). On Matterfall (PS4) carried the AD-role and Art Managing was added to include my managerial & outsourcing responsibilities for that game, and other games to follow.
Was a Game Artist with focus on 3D art and 2D & 3D animation, working on every released game until Boom Beach, so from early days to Supercell's meteoric raise to success.
Working on a lot of graphic design things as a freelancer. Some early 3D art & animation work as well. Otherwise 'earning my wings' by working on freeware game-productions, film productions, and my own projects, self-educating to become an animator and a 3D artist.