Tag Archives: model

Future of 3D modeling looks organic – why care about polygons?

3D Modeling programs and devices advance in leaps and bounds. New tools make sculpting accessible and ever more organic. Can artist skip learning the ‘oldschool’ skills and just embrace the new? 3D Tools of the Future are here Coming up … Continue reading

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Low-poly Tips 3 – Game Art Asset optimization

These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls … Continue reading

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Low-poly Tips 2 – Game Art Asset Optimization

These modeling, uv-mapping and texturing tips apply to 3D art asset work for games and similiar media. While they are best matched with low-poly 3D, they are definitely not limited to it. See also the previous collection here and the … Continue reading

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How to keep Modeling fun?

What are pros and cons of the 2 main polygon modeling techniques and how could we keep modeling trouble free – you know, fun? This is my take. Continue reading

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Low-poly Tips

Some basic but important tips for modeling and texturing low-polygon resources. Continue reading

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Tutorial – Model an Animation Ready Male Body

Tutorial showing how to model an animation ready male base mesh. Continue reading

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Modeling for animation – Test

Lets test an edgelooped character mesh, one of the things I preach for, against a ‘normal’ mesh. Is it better for animation? Continue reading

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Modeling for animation – Body

Describing the benefits of edgeflow and edgeloops in 3D modeling and the general ways to use them on a human/humanoid torso and limbs. Continue reading

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Surface flow – why it matters

Why surface flow matters in modeling: More definition with less polygons, correct deformations and better shading. Continue reading

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8 Animation Production Tips – Modeling and Animation

From things learned in Animation Production to tips that save you trouble. First collection focuses on modeling and animation. Continue reading

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