Tag Archives: low-poly

Low-poly Tips 3 – Game Art Asset optimization

These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls … Continue reading

Posted in Design, Game Development | Tagged , , , | 4 Comments

Low-poly Tips 2 – Game Art Asset Optimization

These modeling, uv-mapping and texturing tips apply to 3D art asset work for games and similiar media. While they are best matched with low-poly 3D, they are definitely not limited to it. See also the previous collection here and the … Continue reading

Posted in Design, Game Development | Tagged , , | 1 Comment

Interview for Intel

I’m interviewed on INTEL’s ISNTV Digital Arts-show about low-polygon 3D and our game project, personal animation production and more. Continue reading

Posted in Game Development, Misc | Tagged , , , , | Leave a comment

Low polygon 3D worth anything anymore?

What is good low-poly and what good are low-poly skills anymore anyhow? Why should you learn to do low-poly? Continue reading

Posted in Design | Tagged , | 1 Comment

Low-poly Tips

Some basic but important tips for modeling and texturing low-polygon resources. Continue reading

Posted in Design, Game Development | Tagged , , | 6 Comments

Low-poly 3D for Ultima 6 Project

Here’s my personal low-poly 3D work for Ultima 6 Project role-playing game sampled and collected to a video. Continue reading

Posted in Game Development, Misc | Tagged , , , , | 2 Comments