Oftentimes people have hobbies that either offer a fun challenge they can’t get at work or help them learn new things. Some take on hobbies to learn and to grow resume – to find a work in the field of their hobby. In my article Stay motivated one thing I suggested taking on a project together with others. It is what I did, and now I wish to tell you how it was for me – the benefits and the costs.
I joided Ultima 6 Project in December 2005. I’ve written more about the project and what I did here. The game was released in July 2010, after 9-10 years of production.
My motivation to join was to learn more about game production and low-poly work and because I like old Ultima games. And I did indeed learn by doing – within year or two it became easy, like a fun part-time job. Being in production meant working with others, meeting common goals, having deadlines and management reminding of things to be done – you know, all the stuff that makes team projects addictive, rewarding and at times stressful.
Now before going to the cons and pros, please note U6P is unique and a seriously long venture, way beyond anything sensible. So the ups and downs of more reasonable project are probably different.
What project as a hobby cost me
- Oodles of free time – poof, gone. I don’t care to think what else fun or useful I could have done with that time. Especially after noticing I was no longer learning, just working, I couldn’t help but wonder what other game project would give me a tougher challenge and more current generation work samples or even, you know, pay. I did consider several times if continueing was sensible.
- Some dark brown hair – gone grey. A serious hobby is at times tough like any job.
- Some paid work. Sometimes it has been so intense, I have let freelance opportunity(nothing big) slide past to meet project goals first.
Having said the above costs, dealing with them or not was completely up to me.
What I gained
- I soon learned what I had wanted to learn.
- Motivating and encouraging enviroment and a fun part-time job, though no pay.
- Friends. Project drew together some great people.
- Credit of being an important part of a game project like no other(very large in scope and in work years) – probably certifies all main team members as insane.
- An Intel-interview about my work.
- Loads of work samples from the field of low-poly 3D. And I am happy to say that despite my initial worries about the usefulness of such skills, they are very good to know and low-poly 3D is anything but dead as a field of work.
- Tutorials. Made a few to assist our team members and, later, for anyone interested. assist new folks wanting to join our project. Sort of got me started with the whole learning blog thing.
- [highlight type=”light”]6 months after this article:[/highlight] A job in game industry. Having released a big well rated game was a very important factor in landing a job.
So yes it was worth it. Especially now that the game is out the good things come rolling in. It is possible some other project might have given more and in less time, but that is not a way to think about these things. If a person is always looking for something better and moving on, they may not finish anything. Committing is important.
Will I join another freeware project? No, I will no longer work without payment. Don’t have the time.
What about you – have you considered taking on a hobby project or have you already done something like that – and how did it go?