These low-polygon modeling, uv-mapping and texturing tips focus on optimization and apply to 3D work for mobiles, web, tablets and other ‘light’ platforms. Many tips can be used with high-poly work as well. However not everything can be applied to every asset you make – you need to know them to decide what to use …
CGmascot blog is about CG, especially 3D characters, animation and 3D for games. You can find the latest content on this page or browse by topic.
Animation | Design | Production | Presentation | Miscellanious | Game Development | Blog Info
You’re and artist with a need of a blog or an online portfolio. Where to start? Here are some ideas with positives and downsides – just a little something to help someone get started. You can find links to the resources at the end. Build a Portfolio Site There are several options to choose from. …
It will not happen to me, right? Wrong. This blog got hacked and the traffic was directed elsewhere. It took me a while to notice since having older cookies on my computer I was not re-directed, I saw my site and thought everything was a-ok. When I finally found out, I had to take the …
What’s up with CGmascot? An update has lately been a rare thing. I feel I should tell you why.
Get great little games and choose how much you pay. Help developers, help charity.
Game Industry changes. How, Why and What it means for game developers? Leaning on resources and personal experience I tell it how I see it.

