Low-poly 3D for Ultima 6 Project

I’ve finally compiled a video about my low-poly 3D work for Ultima 6 Project.  You can watch it below or in HD at Vimeo.  All shown in the video is low-poly to fit the game engine limitations and overall design.  These days low-polygon 3D, the likes of what I’ve made for U6P, is used more on mobiles and portable gaming decives than on PC.  Funny how fast things change.

Ultima 6 Project is  a soon to be published freeware role-playing game for PC(works on Mac, too, with some tricks.)  For me the project was first like a training ground for low-poly 3D game assets, though without a teacher, and later became a job just like any other.  I’ve been working on U6P part-time, on and off, since early 2006.

My contributions are items, creatures, characters and structures – most notable being the gargoyle race.  I’ve also done one cinematic and some 2D-stuff like the ingame-journal graphics(actual content, incl.images, is by our great team).

Ultima 6 Project is a remake of an old classic game, Ultima VI(by Origin).  Like U5 Lazarus, a remake of Ultima V, we bring a classic to modern computers – with a lot more than just visual improvements.  1.0 release is coming.  U6P is free to play, but you do need the game Dungeon Siege(1) to run it.  DS is an old game and should be available at a very affordable price.

Any comments or questions regarding low-poly 3D or Ultima 6 Project are welcome.

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