Today marks the release of Gunshine.net Beta, a free browser action roleplaying game, and publishing of the company behind the game, Supercell, and investors behind it. This post tells about the above, about my involvement, and links to other articles.
The game is technically special, perhaps even amongst the first in a new wave of browser gaming. Why? Scores of other current browser games(MMOs included) are static and slow-paced. Gunshine brakes the mold: It is a fast real-time strategic action with friends – that’s the special bit. Also it is all free and easy to get into and play. I know it sounds like marketing spiel but that really is an accurate description. Fans of online roleplaying games and/or fast action, or those bored with old generation of online social games, will likely enjoy it. Other developers may follow with more fast paced browser games.
Gunshine runs in browser without special things to install. Game does require Flash-plugin but then again 90%+ people who use browser have it already. Ipad and Iphone-users though are out of luck without Flash-support (for now).
Gunshine.net is still in early Beta meaning it has bugs and the content is in progress. But worry not – there is plenty to play at the present. Currently we invite Beta testers to play and give feedback so we can improve and build what we have. The game is built to grow step by step.
Supercell and my part
In short Supercell is a promising startup with strong backing and a great creative team. I can say some well known game industry veterans have seen Gunshine.net and Supercell worth investing in. Supercell-site and the articles linked below will tell you more about the company and about our backers. I’m more on solid ground writing about our creative process.
My work at Supercell is why this blog has been quiet-like since December 2010. I’m happy to be part of a team of professional game developers. We have a flexible pipeline on the art-side, each can and do juggle many tasks. However quite naturally the majority of certain type of tasks go to people who spezialise in them. I create 3D and 2D assets, weighing on the former, and lots of animations. To me it feels quite sweet a role – so far getting to model and animate many of the coolest creatures in game. Regardless mine is just a small part of the whole, the team together make it all happen.
I hope to share more inside info about our creative process later.
Here are some articles about Gunshine.net and about Supercell. I will keep adding links for a while to this list.
- Iltalehti article on Gunshine.net Beta – Finnish, Beta Keys
- Dome gamer point of view article about Gunshine – Finnish
- Dome gives Beta keys to quickest – Finnish
- Articstartup article about Supercell, Gunshine and investors – English
- Eurogamer brief article about one major industry name supporting Supercell – English
- Talouselämä article about the investement for Gunshine and game industry economics – Finnish
- Gamesutra article about Gunshine, Supercell and the investors – English
- Technopolisonline article on why Gunshine could be the next big thing after Angry Birds – English
- Rock, Paper, Shotgun makes note of Gunshine’s asynchronous multiplayer – English
- Inside Social Games, the most notable news portal of social gaming, takes a close look at Gunshine.net Beta – English
- Escapist makes a long and examing news post about Gunshine Beta – English
- Calm Down Tom goes in-depth with “Should I be excited about… Gunshine?” – English, Beta Keys
- Calm Down Tom interviews Supercell Creative Director – English, Beta Keys
- Gamezebo thinks Gunshine shines already – English
- Shacknews previews Gunshine and interviews Supercell at GDC – English
- Kauppalehti (=Trade Magazine) does an article about Supercell and free-to-play games – Finnish
So, what do you think? Is Gunshine a hit or a miss? If games like Gunshine are not the future of browser gaming then what is?