Previously I introduced the coming tutorial and shoved a timelapse of base head modeling. This one is about the character design, about character backstory. This was supposed to be a video as well, but I’m having trouble with my computer – can’t do video edit just now.
Giving your character history is part of character design and a good place to start. You need to know WHO the character is to make an animation with him/her. The following is a bit of story for the tutorial character.
Our character, I call him Curt, was an orphan and grew in time of unrest – grew to violence. And just when Curt became an adult the unrest became a war.
War needed strong men capable of violence, and Curt was a perfect fit. He was mayhem on the battlefield, a bloody champion.
However since he never was much of a thinking man and was most useful as a human weapon, he was used as such and was never rewarded for his dedication.
Eventually, after many years fighting and death, the war ended.
Suddenly there was no more work for Curt. Also unlike many other champions he was not knighted or rewarded in any way. He was just a man with lots of blood on his hands and a problem to his superiors. He was told it was better he left.
For long years Curt traveled, took odd jobs and slowly took stock of the bloody work he had done. He began to drink his sorrows away.
Then, in a border city in the middle of nowhere, where Curt’s war record was unknown, he finally had a bit of luck. He was hired as a guard – was a man of uniform again. It was something he knew how to do.
This is where our backstory ends and visual character design begins. Thanks to thinking up a story I know better how he acts and thinks. I know he wants to do his job well and perhaps someday redeem his past. Maybe the animation, if I were to do one with this character, could be about that.
I know, I know – this is no revelation, just a simple point I wanted to make. Character design should include a story and I think making one up is a lots of fun (even one as dark as the story above).