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		<title>Comment on CGmascot.com got hacked &#8211; keep your blog safe by niko</title>
		<link>http://www.cgmascot.com/info/cgmascot-hacked/#comment-849</link>
		<dc:creator>niko</dc:creator>
		<pubDate>Wed, 15 Feb 2012 09:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1050#comment-849</guid>
		<description>Thank you Shawn for the kind words.  It wasn&#039;t a complete disaster, I managed to recover most things.  And this whole thing led me to redesign the site, for better.  So a little silver lining there :)</description>
		<content:encoded><![CDATA[<p>Thank you Shawn for the kind words.  It wasn&#8217;t a complete disaster, I managed to recover most things.  And this whole thing led me to redesign the site, for better.  So a little silver lining there <img src='http://www.cgmascot.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on CGmascot.com got hacked &#8211; keep your blog safe by Shawn</title>
		<link>http://www.cgmascot.com/info/cgmascot-hacked/#comment-848</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Tue, 14 Feb 2012 10:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1050#comment-848</guid>
		<description>Sorry this happened to you.  It&#039;s so frustrating.  I just wanted to thank you for your informative post.  I&#039;ll be taking your advice to heart - especially since I came to your site via the showcase for the theme you are using. 

Thanks for the links.  I&#039;ll be reading them as soon as I get a chance. 

Blessings, Shawn</description>
		<content:encoded><![CDATA[<p>Sorry this happened to you.  It&#8217;s so frustrating.  I just wanted to thank you for your informative post.  I&#8217;ll be taking your advice to heart &#8211; especially since I came to your site via the showcase for the theme you are using. </p>
<p>Thanks for the links.  I&#8217;ll be reading them as soon as I get a chance. </p>
<p>Blessings, Shawn</p>
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		<title>Comment on How to keep Modeling fun? by niko</title>
		<link>http://www.cgmascot.com/design/keep-modeling-fun/#comment-749</link>
		<dc:creator>niko</dc:creator>
		<pubDate>Sat, 26 Nov 2011 09:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=336#comment-749</guid>
		<description>Good to hear you find also our discussion helpful :)  Thank you.</description>
		<content:encoded><![CDATA[<p>Good to hear you find also our discussion helpful <img src='http://www.cgmascot.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Thank you.</p>
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		<title>Comment on How to keep Modeling fun? by Zorrer</title>
		<link>http://www.cgmascot.com/design/keep-modeling-fun/#comment-734</link>
		<dc:creator>Zorrer</dc:creator>
		<pubDate>Thu, 24 Nov 2011 22:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=336#comment-734</guid>
		<description>I would like to thank both Niko and Savnac here. Not only this blog is very helpful, but Savnac´s questions also help me finding the answers to some of my own (or questions I am still to have because I´m new to modeling and can´t model many things yet). The links to external tutorials also help me a lot.

Thank you, I´ll keep reading the blog and studying as much as I can!</description>
		<content:encoded><![CDATA[<p>I would like to thank both Niko and Savnac here. Not only this blog is very helpful, but Savnac´s questions also help me finding the answers to some of my own (or questions I am still to have because I´m new to modeling and can´t model many things yet). The links to external tutorials also help me a lot.</p>
<p>Thank you, I´ll keep reading the blog and studying as much as I can!</p>
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		<title>Comment on Modeling for animation &#8211; Test by niko</title>
		<link>http://www.cgmascot.com/design/modeling-animation-test/#comment-732</link>
		<dc:creator>niko</dc:creator>
		<pubDate>Thu, 24 Nov 2011 22:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=265#comment-732</guid>
		<description>I understand your problem, have been there once upon a time myself.  I do plan to continue adding more free content when I can.  The idea is to share the core methods for free.

The value of the big non-free tutorials, considering the method is no secret, is in longer explanation with samples and application of the technique on a real project..  and of course all the other topics the tutorials cover.  There&#039;s the beef and a great amount of work put in - which is why the big tutorials will not be free.</description>
		<content:encoded><![CDATA[<p>I understand your problem, have been there once upon a time myself.  I do plan to continue adding more free content when I can.  The idea is to share the core methods for free.</p>
<p>The value of the big non-free tutorials, considering the method is no secret, is in longer explanation with samples and application of the technique on a real project..  and of course all the other topics the tutorials cover.  There&#8217;s the beef and a great amount of work put in &#8211; which is why the big tutorials will not be free.</p>
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		<title>Comment on Modeling for animation &#8211; Body by niko</title>
		<link>http://www.cgmascot.com/design/modeling-for-animation-body/#comment-731</link>
		<dc:creator>niko</dc:creator>
		<pubDate>Thu, 24 Nov 2011 22:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=242#comment-731</guid>
		<description>Thank you Zorrer.  I get all warm am fuzzy feeling from reply like yours :)  Really it is my pleasure.  Sharing knowledge has brought only good things to me, so it is Give and You Shall Receive-kind of thing we have here.

Yes, definitely study the wireframes of professionals.  &lt;a href=&quot;http://www.taron.de/&quot; rel=&quot;nofollow&quot;&gt;Taron&lt;/a&gt; comes to mind first.  For others I would need to dig up my old references from somewhere.  Instead I recommend you browse and search for wireframes and topology references at  &lt;a href=&quot;http://www.polycount.com/&quot; rel=&quot;nofollow&quot;&gt;Polycount-forum&lt;/a&gt;, &lt;a href=&quot;http://forums.cgsociety.org/forumdisplay.php?s=e038de062fd37c41f3c2f2aaeeec7236&amp;f=25&quot; rel=&quot;nofollow&quot;&gt;CGsociety forum Modeling-section&lt;/a&gt; and elsewhere, just google the key words.

Your English is very good, by the way.</description>
		<content:encoded><![CDATA[<p>Thank you Zorrer.  I get all warm am fuzzy feeling from reply like yours <img src='http://www.cgmascot.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Really it is my pleasure.  Sharing knowledge has brought only good things to me, so it is Give and You Shall Receive-kind of thing we have here.</p>
<p>Yes, definitely study the wireframes of professionals.  <a href="http://www.taron.de/" rel="nofollow">Taron</a> comes to mind first.  For others I would need to dig up my old references from somewhere.  Instead I recommend you browse and search for wireframes and topology references at  <a href="http://www.polycount.com/" rel="nofollow">Polycount-forum</a>, <a href="http://forums.cgsociety.org/forumdisplay.php?s=e038de062fd37c41f3c2f2aaeeec7236&amp;f=25" rel="nofollow">CGsociety forum Modeling-section</a> and elsewhere, just google the key words.</p>
<p>Your English is very good, by the way.</p>
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		<title>Comment on Modeling for animation &#8211; Test by Zorrer</title>
		<link>http://www.cgmascot.com/design/modeling-animation-test/#comment-730</link>
		<dc:creator>Zorrer</dc:creator>
		<pubDate>Thu, 24 Nov 2011 21:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=265#comment-730</guid>
		<description>I agree with Savnac here, but if you can, please, keep your tutorials for free. I can´t pay for those things (at least not yet), which is why I can´t buy any books/DVDs. I don´t want to cry wolf or sound like a poor guy or anything, but I really can´t pay. I would be glad to pay for your help if I could, though.

However, if you ever make non-free tutorials, I´ll understand. And I will still be grateful to you for all the things I´m learning here.

It´s great that I found this blog. Thanks a lot.</description>
		<content:encoded><![CDATA[<p>I agree with Savnac here, but if you can, please, keep your tutorials for free. I can´t pay for those things (at least not yet), which is why I can´t buy any books/DVDs. I don´t want to cry wolf or sound like a poor guy or anything, but I really can´t pay. I would be glad to pay for your help if I could, though.</p>
<p>However, if you ever make non-free tutorials, I´ll understand. And I will still be grateful to you for all the things I´m learning here.</p>
<p>It´s great that I found this blog. Thanks a lot.</p>
]]></content:encoded>
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		<title>Comment on Modeling for animation &#8211; Body by Zorrer</title>
		<link>http://www.cgmascot.com/design/modeling-for-animation-body/#comment-729</link>
		<dc:creator>Zorrer</dc:creator>
		<pubDate>Thu, 24 Nov 2011 21:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=242#comment-729</guid>
		<description>Thank you very, very much for all the knowledge you are sharing with us - and for free! As a self taught wannabe CG artist, I must say it´s hard to find a place like this, in which someone teaches the actual theory of why some things work better than others, and it´s even harder to find this information for free.

Seriously, thank you VERY much. You´re great!

I heard somewhere that one of the best things that us begginners can do regarding edgeloops is to analyze the models of experienced artists in wireframe. I got the ones from your Files page. Is there any other source/artist you recommend?

P.S.: Yes, the link you provided is in Portuguese. That´s my native language (which explains why this post may have some grammar errors).</description>
		<content:encoded><![CDATA[<p>Thank you very, very much for all the knowledge you are sharing with us &#8211; and for free! As a self taught wannabe CG artist, I must say it´s hard to find a place like this, in which someone teaches the actual theory of why some things work better than others, and it´s even harder to find this information for free.</p>
<p>Seriously, thank you VERY much. You´re great!</p>
<p>I heard somewhere that one of the best things that us begginners can do regarding edgeloops is to analyze the models of experienced artists in wireframe. I got the ones from your Files page. Is there any other source/artist you recommend?</p>
<p>P.S.: Yes, the link you provided is in Portuguese. That´s my native language (which explains why this post may have some grammar errors).</p>
]]></content:encoded>
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		<title>Comment on Blog and Portfolio Setup for Artists by niko</title>
		<link>http://www.cgmascot.com/presentation/blog-and-portfolio-setup-for-artists/#comment-624</link>
		<dc:creator>niko</dc:creator>
		<pubDate>Mon, 07 Nov 2011 12:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1194#comment-624</guid>
		<description>You are most welcome, Luciano.  Thank you for the feedback.</description>
		<content:encoded><![CDATA[<p>You are most welcome, Luciano.  Thank you for the feedback.</p>
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	<item>
		<title>Comment on Blog and Portfolio Setup for Artists by Luciano</title>
		<link>http://www.cgmascot.com/presentation/blog-and-portfolio-setup-for-artists/#comment-623</link>
		<dc:creator>Luciano</dc:creator>
		<pubDate>Tue, 01 Nov 2011 23:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1194#comment-623</guid>
		<description>Very useful, thank you</description>
		<content:encoded><![CDATA[<p>Very useful, thank you</p>
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