These low-polygon modeling, uv-mapping and texturing tips focus on optimization and apply to 3D work for mobiles, web, tablets and other ‘light’ platforms. Many tips can be used with high-poly work as well. However not everything can be applied to every asset you make – you need to know them to decide what to use …
Read more »Character Tutorial goes on well but this is not yet a release, read for details. Also I’m sharing some CGmascot plans.
Read more »This video should help a bit with software questions conserning the Animation Character Creation Tutorial.
Read more »Would you like a sneak peek at the Character Creation Tutorial I’m developing? This video shows the tools and how I use them, the method in brief.
Read more »Important part of character design is giving the character history. This is the story for the tutorial character.
Read more »Ever wanted to make a 3D character like seen in animated movies? I’m making an tutorial showing how to do just that. Check out preview stuff here.
Read more »What are pros and cons of the 2 main polygon modeling techniques and how could we keep modeling trouble free – you know, fun? This is my take.
Read more »What makes characters mascots? How does one design a mascot? Since I work with these creatures I feel I should write a bit about them. What is a mascot? In short a mascot is a representative figure, a symbol and a communication tool for somebody/some organization. At its best the mascot personifies their values, communicates …
Read more »What is good low-poly and what good are low-poly skills anymore anyhow? Why should you learn to do low-poly?
Read more »Animation character creation in brief with tips. These are for those new to characters and for those wanting to compare workflows.
Read more »
