Category Archives: Design

Concepting, modeling, sculpting, texturing

Future of 3D modeling looks organic – why care about polygons?

3D Modeling programs and devices advance in leaps and bounds. New tools make sculpting accessible and ever more organic. Can artist skip learning the ‘oldschool’ skills and just embrace the new? 3D Tools of the Future are here Coming up … Continue reading

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Low-poly Tips 3 – Game Art Asset optimization

These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls … Continue reading

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Low-poly Tips 2 – Game Art Asset Optimization

These modeling, uv-mapping and texturing tips apply to 3D art asset work for games and similiar media. While they are best matched with low-poly 3D, they are definitely not limited to it. See also the previous collection here and the … Continue reading

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Animation Character Creation tutorial update & CGmascot news

Character Tutorial goes on well but this is not yet a release, read for details. Also I’m sharing some CGmascot plans. Continue reading

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Animation Character Creation Tutorial – Software Features Used

This video should help a bit with software questions conserning the Animation Character Creation Tutorial. Continue reading

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Animation Character Creation Tutorial – Modeling Tools

Would you like a sneak peek at the Character Creation Tutorial I’m developing? This video shows the tools and how I use them, the method in brief. Continue reading

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Animation Character Creation Tutorial – Character Story

Important part of character design is giving the character history. This is the story for the tutorial character. Continue reading

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Animation Character Creation Tutorial – Teaser

Ever wanted to make a 3D character like seen in animated movies? I’m making an tutorial showing how to do just that. Check out preview stuff here. Continue reading

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How to keep Modeling fun?

What are pros and cons of the 2 main polygon modeling techniques and how could we keep modeling trouble free – you know, fun? This is my take. Continue reading

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What is Mascot Design?

What makes characters mascots?  How does one design a mascot?  Since I work with these creatures I feel I should write a bit about them. What is a mascot? In short a mascot is a representative figure, a symbol and … Continue reading

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